Think of Blueprints as a container for content:
- They can hold Components
- They can hold scripts, but dont’t have to
- They can hold ONLY data
Different types of Blueprints:
- Level Blueprints
- Actor Blueprints
- Animation Blueprints
- Widget Blueprints for UI with Unreal Motion Graphics
- Child Blueprints gives us the ability to inherit functionality from a parent Blueprint
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game’s user interface.
Unreal engine use a VM to translate blueprints into C++ codes.
Drag variable with CTRL
Drag variable with ALT
Actor can store mashes, sounds, logics and event calls.